
Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
55
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Posted - 2013.11.21 06:21:00 -
[1] - Quote
Karash Amerius wrote: There should be no reason to have to have throwaway characters just to fulfill a game mechanic....maybe the recon re balance could offer something in the form of "non tethered" Cyno dropping? Sort of like dropping a bubble...while still being tied to the ship if it dies (has to at least stay on grid). Of course the recon will just cloak after it moves away if possible, but just white boarding here.
Just one of many ideas. Anyone else got any?
That's an interesting concept. I think it depends on how the current code for cynos works, it's possible the reason that ships lighting cynos were made to not move or act while it's lit is due to the game not liking moving parameters for the jump/bridge destination. That said, it would be nice if that was ironed out. Perhaps making a cyno run more like a HICs bubble, where the ship can continue to move but not be able to warp or use a mjd and also have lowered combat capabilities would be an improvement.
As for using throwaway characters for cynos, I would assume that the reason for this is that the massive benefits provided by jumping ships are supposed to be offset by it being a team activity that requires coordination. Most people like to not require others assistance though, and thus create their own specific cyno alts. Moreover I don't think that this can really be fixed. As long as jumping a ship requires two characters, people will be doing it with an alt. I suppose this could be changed by removing the field generators entirely and making jumping dependent on the Cynosural Generator Array, but this would be removing non-covert hotdrops from the game (and therefor all kinds of ambushes on supercaps) and that's not a good tradeoff for removing peoples ability to jump ships around with an alt. It would be an interesting shift in the meta-game though, resulting in blops fleets setting up stations behind enemy lines to act as beachheads. Honestly, I think cynos are a mechanic so ingrained into gameplay right now that you can't really touch them without completely destroying some gameplay style or another, and that makes them a difficult system to re-evaluate. |